Commerce Console
A unified Commerce console now handles the generation of trade and traffic between
two star systems. An operator designates an origin and a destination once, then
switches freely between four terminals — Passage, Freight, Mail, and Speculative
Trade — each retaining its own inputs and results independently. Where the two
systems lie close enough together, a chart of the intervening route is displayed
alongside the terminals. The console is reachable from any starport record, and
directly from the stellar cartography toolbar for systems already under
inspection.
The Passage terminal issues a departure board listing Low, Basic, Middle, and High
passage classes, each card reporting the number of passengers secured, the
governing die modifier, and every contributing factor behind it. The Freight
terminal produces a cargo manifest of Incidental, Minor, and Major lots, with
tonnage and modifier breakdowns shown in the same manner. The Mail terminal
determines whether the postal service has entrusted the vessel with containers for
the route, and on how many, weighing armament, rank, and social standing as
required.
The Speculative Trade terminal surveys the origin world’s markets and returns a
manifest of goods on offer, complete with category, tonnage, and base price; a
Re-Survey control mints a fresh manifest on demand. Purchase and sale prices may
be negotiated for the full manifest in a single pass, with skill effect and
counterpart broker skill entered directly, or a local broker engaged in their
place at a configurable level and fee. Illegal goods and exotic finds are
generated and priced alongside the rest, left to the referee’s judgement on
matters of legality and supply. Default die modifiers for all four terminals may
be set campaign-wide from the Campaign Settings register.
Trade Goods Base Prices
The Data Cores register gains a Trade Goods terminal, through which a referee may
override the base price of any speculative trade good used by the Commerce
console’s Speculative Trade terminal. Availability, tonnage, and the purchase and
sale die modifiers for each good remain fixed sourcebook data; only the base price
itself is subject to campaign override.