Register a new sector. Once committed, the sector’s 16 subsectors are created automatically in the background.
Core details
- Name
- The sector’s designation. Use to generate a random name. Use to choose the language used for name generation.
- Abbreviation
- A short code used on maps and in references. Typically two to four characters.
- Imperial Coordinates
- The sector’s position in the Imperial grid. X increases coreward; Y increases spinward. Each sector occupies a unique X/Y position.
- Observations
- Free-text notes in CommonMark (Markdown) format. Displayed on the sector survey record.
Default subsector build
- Settled space
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When enabled, each of the 16 subsectors is pre-configured with a populated build plan so that generated star systems will have populations, governments, and tech levels. The survey index is set to 10.
When disabled, subsectors are seeded with a minimal build plan and a survey index of 3. Use this for exploration or frontier sectors where population data should be sparse or absent.
Defaults to on for Charted Space and Homebrew campaigns, and off for Deepnight Revelation campaigns.
- Survey index
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The survey index (
surveyIndex) controls what data is visible on player-facing maps. Systems with a survey index below the map’s threshold are hidden or shown with reduced detail.A value of 10 marks a system as fully surveyed and visible on all maps. A value of 3 marks it as lightly surveyed — it will appear on the starmap but without detailed world data, reflecting an exploration-era record.
- Build plan
- YAML configuration applied to every subsector when the sector is created. You can customise it here before committing. See the build specification reference for the full schema.