Top-level properties
- type (required)
-
Star density profile. Controls the per-hex probability that a system is placed when not using
systems. type can be one of the following values:DENSE— 60%STANDARD— 50%MODERATE— 40%LOW— 30%SPARSE— 20%
MINIMAL— 10%RIFT— 3%RIFT_FADE— 2%DEEP_RIFT— 1%EMPTY— 0%
- unusualChance
- The chance to generate an unusual primary star. This is an integer from 0-100.
- defaultSI
- The default survey index to assign to the generated star systems. For exploration games, a survey index of 3 is recommended. For games where the systems are fully surveyed, as in a charted space game, a survey index of 12 is recommended.
- sophontCheck
- If false, then no native sophont check will be made.
- maxTechLevel
- Use this to limit the maximum tech level for any populated star system.
- nativeTechLevel
- If a native sophont is generated, this option will set the tech level for the main world.
- allowCaptiveGovernment
- If set to false, the main world will not have a captive government type.
- exclude
- A list of hex x,y coordinates that cannot have a system. exclude is ignored if systems is specified. See examples below.
- required
- A list of hex x,y coordinates that must have a star system. required is ignored if systems is specified. Each hex entry can include the star system specification. See examples below.
- systems
- An list of hex x,y coordinates that have star systems. If systems is specified, then only hexes in the list will have star systems. Each hex entry can include the star system specification. See examples below.
- populated
-
If included, every system in the subsector will be populated. See populated definition below for the full specification.
If only certain systems should be populated, specify that in the individual entries in required or systems.